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Videos of playlist "PLaDrN74SfdT7EZ4ilZ6AXUBEUFI4dkABt"


10:33 / Why the liquids in Half-Life: Alyx look so dang good

9:57 / Why drifting is the coolest part of any racing game

9:01 / Chivalry 2 does NOT make me mad

9:55 / The only mechanic every game needs (is petting dogs)

8:29 / The worst thing about Psychonauts 2 is also the best

13:44 / Why games can't abandon the HUD

8:24 / Why Hitman 3's throws are all headshots

11:19 / Why Assassin’s Creed Unity can’t rebuild Notre Dame cathedral

8:59 / Half-Life 2's Ravenholm is peak Valve level design

12:18 / How looting sounds are made

5:00 / How video games save you from motion sickness

10:40 / How real is the parkour in games?

10:40 / Video game explosions are actually a lie

4:50 / How God of War perfected the dodge roll | Game Mechanics Explained

4:14 / Why Monster Hunter: World's Great Sword is the greatest sword

4:47 / How a video game can invade your dreams

5:09 / How The Sims Made New-Age Jazz Piano the Soundtrack of Our Lives

4:59 / Why Horizon Zero Dawn's Bow feels good to use | Game Mechanics Explained

4:11 / Why Swinging in Spider-Man Feels SO Good | Game Mechanics Explained

5:39 / Why Kratos' Axe Feels SO Powerful | Game Mechanics Explained