Videos of playlist "PLaDrN74SfdT7EZ4ilZ6AXUBEUFI4dkABt"
10:33 / Why the liquids in Half-Life: Alyx look so dang good
9:57 / Why drifting is the coolest part of any racing game
9:01 / Chivalry 2 does NOT make me mad
9:55 / The only mechanic every game needs (is petting dogs)
8:29 / The worst thing about Psychonauts 2 is also the best
13:44 / Why games can't abandon the HUD
8:24 / Why Hitman 3's throws are all headshots
11:19 / Why Assassin’s Creed Unity can’t rebuild Notre Dame cathedral
8:59 / Half-Life 2's Ravenholm is peak Valve level design
12:18 / How looting sounds are made
5:00 / How video games save you from motion sickness
10:40 / How real is the parkour in games?
10:40 / Video game explosions are actually a lie
4:50 / How God of War perfected the dodge roll | Game Mechanics Explained
4:14 / Why Monster Hunter: World's Great Sword is the greatest sword
4:47 / How a video game can invade your dreams
5:09 / How The Sims Made New-Age Jazz Piano the Soundtrack of Our Lives
4:59 / Why Horizon Zero Dawn's Bow feels good to use | Game Mechanics Explained
4:11 / Why Swinging in Spider-Man Feels SO Good | Game Mechanics Explained
5:39 / Why Kratos' Axe Feels SO Powerful | Game Mechanics Explained