Videos of playlist "PLaDrN74SfdT4gynHUU3AFXrccFC6JUFcg"
12:29 / How does Spider-Man's hair get made? | Miles Morales
12:42 / How devs break bones to make animation feel right
10:40 / Video game explosions are actually a lie
9:46 / Why skeletons are so important to video game animation
10:33 / Why the liquids in Half-Life: Alyx look so dang good
9:02 / How devs make GAME OVER screens that don't suck
9:55 / The only mechanic every game needs (is petting dogs)
8:59 / Half-Life 2's Ravenholm is peak Valve level design
12:18 / How looting sounds are made
5:39 / Why Kratos' Axe Feels SO Powerful | Game Mechanics Explained
4:59 / Why Horizon Zero Dawn's Bow feels good to use | Game Mechanics Explained
4:11 / Why Swinging in Spider-Man Feels SO Good | Game Mechanics Explained
9:58 / Using Jurassic Park tech to make the Dinotopia video game
15:39 / You shouldn't notice this video game animation
8:30 / The true story behind BioShock Infinite's Bread Boy
12:11 / Why horses are so hard for video games to get right
11:10 / Darktide's gory animations are smarter than you think